Publications by authors named "Agnieszka Wykowska"

Robotics can play a useful role in the scientific understanding of the sense of self, both through the construction of embodied models of the self and through the use of robots as experimental probes to explore the human self. In both cases, the embodiment of the robot allows us to devise and test hypotheses about the nature of the self, with regard to its development, its manifestation in behavior, and the diversity of selves in humans, animals, and, potentially, machines. This paper reviews robotics research that addresses the topic of the self-the minimal self, the extended self, and disorders of the self-and highlights future directions and open challenges in understanding the self through constructing its components in artificial systems.

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Sense of joint agency (SoJA) is the sense of control experienced by humans when acting with others to bring about changes in the shared environment. SoJA is proposed to arise from the sensorimotor predictive processes underlying action control and monitoring. Because SoJA is a ubiquitous phenomenon occurring when we perform actions with other humans, it is of great interest and importance to understand whether-and under what conditions-SoJA occurs in collaborative tasks with humanoid robots.

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In the last decade, scientists investigating human social cognition have started bringing traditional laboratory paradigms more "into the wild" to examine how socio-cognitive mechanisms of the human brain work in real-life settings. As this implies transferring 2D observational paradigms to 3D interactive environments, there is a risk of compromising experimental control. In this context, we propose a methodological approach which uses humanoid robots as proxies of social interaction partners and embeds them in experimental protocols that adapt classical paradigms of cognitive psychology to interactive scenarios.

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Cognitive processes deal with contradictory demands in social contexts. On the one hand, social interactions imply a demand for cooperation, which requires processing social signals, and on the other, demands for selective attention require ignoring irrelevant signals, to avoid overload. We created a task with a humanoid robot displaying irrelevant social signals, imposing conflicting demands on selective attention.

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In our daily lives, we are continually involved in decision-making situations, many of which take place in the context of social interaction. Despite the ubiquity of such situations, there remains a gap in our understanding of how decision-making unfolds in social contexts, and how communicative signals, such as social cues and feedback, impact the choices we make. Interestingly, there is a new social context to which humans are recently increasingly more frequently exposed-social interaction with not only other humans but also artificial agents, such as robots or avatars.

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Previous work shows that in some instances artificial agents, such as robots, can elicit higher-order socio-cognitive mechanisms, similar to those elicited by humans. This suggests that these socio-cognitive mechanisms, such as mentalizing processes, originally developed for interaction with other humans, might be flexibly (re-)used, or "hijacked", for approaching this new category of interaction partners (Wykowska, 2020). In this study, we set out to identify neural markers of such flexible reuse of socio-cognitive mechanisms.

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Joint attention is a pivotal mechanism underlying human ability to interact with one another. The fundamental nature of joint attention in the context of social cognition has led researchers to develop tasks that address this mechanism and operationalize it in a laboratory setting, in the form of a gaze cueing paradigm. In the present study, we addressed the question of whether engaging in joint attention with a robot face is culture-specific.

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Sense of Agency (SoA) is the feeling of control over one's actions and their outcomes. A well-established implicit measure of SoA is the temporal interval estimation paradigm, in which participants estimate the time interval between a voluntary action and its sensory consequence. In the present study, we aimed to investigate whether the valence of action outcome modulated implicit SoA.

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The concept of scaffolding refers to the support that the environment provides in the acquisition and consolidation of new abilities. Technological advancements allow for support in the acquisition of cognitive capabilities, such as second language acquisition using simple smartphone applications There is, however, one domain of cognition that has been scarcely addressed in the context of technologically assisted scaffolding: social cognition. We explored the possibility of supporting the acquisition of social competencies of a group of children with autism spectrum disorder engaged in a rehabilitation program (age = 5.

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In this paper, we investigate brain activity associated with complex visual tasks, showing that electroencephalography (EEG) data can help computer vision in reliably recognizing actions from video footage that is used to stimulate human observers. Notably, we consider not only typical "explicit" video action benchmarks, but also more complex data sequences in which action concepts are only referred to, implicitly. To this end, we consider a challenging action recognition benchmark dataset-Moments in Time-whose video sequences do not explicitly visualize actions, but only implicitly refer to them (e.

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Anthropomorphism describes the tendency to ascribe human characteristics to nonhuman agents. Due to the increased interest in social robotics, anthropomorphism has become a core concept of human-robot interaction (HRI) studies. However, the wide use of this concept resulted in an interchangeability of its definition.

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Robots are a new category of social agents that, thanks to their embodiment, can be used to train and support cognitive skills such as cognitive control. Several studies showed that cognitive control mechanisms are sensitive to affective states induced by humor, mood, and symbolic feedback such as monetary rewards. In the present study, we investigated whether the social gaze of a humanoid robot can affect cognitive control mechanisms.

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How individuals interpret robots' actions is a timely question in the context of the general approach to increase robot's presence in human social environment in the decades to come. Facing robots, people might have a tendency to explain their actions in mentalistic terms, granting them intentions. However, how default or controllable this process is still under debate.

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Sense of Agency (SoA) is the feeling of being in control of one's actions and their outcomes. In a social context, people can experience a "vicarious" SoA over another human's actions; however, it is still controversial whether the same occurs in Human-Robot Interaction (HRI). The present study aimed at understanding whether humanoid robots may elicit vicarious SoA in humans, and whether the emergence of this phenomenon depends on the attribution of intentionality towards robots.

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When we read fiction, we encounter characters that interact in the story. As such, we encode that information and comprehend the stories. Prior studies suggest that this comprehension process is facilitated by taking the perspective of characters during reading.

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As technological advances progress, we find ourselves in situations where we need to collaborate with artificial agents (e.g., robots, autonomous machines and virtual agents).

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Social robotics is an emerging field that is expected to grow rapidly in the near future. In fact, it is increasingly more frequent to have robots that operate in close proximity with humans or even collaborate with them in joint tasks. In this context, the investigation of how to endow a humanoid robot with social behavioral skills typical of human-human interactions is still an open problem.

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Understanding others' nonverbal behavior is essential for social interaction, as it allows, among others, to infer mental states. Although gaze communication, a well-established nonverbal social behavior, has shown its importance in inferring others' mental states, not much is known about the effects of irrelevant gaze signals on cognitive conflict markers during collaborative settings. In the present study, participants completed a categorization task where they categorized objects based on their color while observing images of a robot.

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In human-robot interactions, people tend to attribute to robots mental states such as intentions or desires, in order to make sense of their behaviour. This cognitive strategy is termed "intentional stance". Adopting the intentional stance influences how one will consider, engage and behave towards robots.

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In most everyday life situations, the brain needs to engage not only in making decisions but also in anticipating and predicting the behavior of others. In such contexts, gaze can be highly informative about others’ intentions, goals, and upcoming decisions. Here, we investigated whether a humanoid robot’s gaze (mutual or averted) influences the way people strategically reason in a social decision-making context.

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Sense of Agency (SoA) is the feeling of control over one's actions and their consequences. In social contexts, people experience a "vicarious" SoA over other humans' actions; however, the phenomenon disappears when the other agent is a computer. This study aimed to investigate the factors that determine when humans experience vicarious SoA in Human-Robot Interaction (HRI).

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Eye contact constitutes a strong communicative signal in human interactions and has been shown to modulate various cognitive processes and states. However, little is known about its impact on gaze-mediated attentional orienting in the context of its interplay with strategic top-down control. Here, we aimed at investigating how the social component of eye contact interacts with the top-down strategic control.

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The presence of artificial agents in our everyday lives is continuously increasing. Hence, the question of how human social cognition mechanisms are activated in interactions with artificial agents, such as humanoid robots, is frequently being asked. One interesting question is whether humans perceive humanoid robots as mere artifacts (interpreting their behavior with reference to their function, thereby adopting the design stance) or as intentional agents (interpreting their behavior with reference to mental states, thereby adopting the intentional stance).

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Artificial agents are on their way to interact with us daily. Thus, the design of embodied artificial agents that can easily cooperate with humans is crucial for their deployment in social scenarios. Endowing artificial agents with human-like behavior may boost individuals' engagement during the interaction.

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