Accurately modeling information diffusion within and across social media platforms has many practical applications, such as estimating the size of the audience exposed to a particular narrative or testing intervention techniques for addressing misinformation. However, it turns out that real data reveal phenomena that pose significant challenges to modeling: events in the physical world affect in varying ways conversations on different social media platforms; coordinated influence campaigns may swing discussions in unexpected directions; a platform's algorithms direct who sees which message, which affects in opaque ways how information spreads. This article describes our research efforts in the SocialSim program of the Defense Advanced Research Projects Agency.
View Article and Find Full Text PDFForecasting social media activity can be of practical use in many scenarios, from understanding trends, such as which topics are likely to engage more users in the coming week, to identifying unusual behavior, such as coordinated information operations or currency manipulation efforts. To evaluate a new approach to forecasting, it is important to have baselines against which to assess performance gains. We experimentally evaluate the performance of four baselines for forecasting activity in several social media datasets that record discussions related to three different geo-political contexts synchronously taking place on two different platforms, Twitter and YouTube.
View Article and Find Full Text PDFThe development of COVID-19 vaccines during the global pandemic that started in 2020 was marked by uncertainty and misinformation reflected also on social media. This paper provides a quantitative evaluation of the Uniform Resource Locators (URLs) shared on Twitter around the clinical trials of the AstraZeneca vaccine and their temporary interruption in September 2020. We analyzed URLs cited in Twitter messages before and after the temporary interruption of the vaccine development on September 9, 2020 to investigate the presence of low credibility and malicious information.
View Article and Find Full Text PDFThis data-driven study focuses on characterizing and predicting mobility of players between gaming servers in two popular online games, Team Fortress 2 and Counter Strike: Global Offensive. Understanding these patterns of mobility between gaming servers is important for addressing challenges related to scaling popular online platforms, such as server provisioning, traffic redirection in case of server failure, and game promotion. In this study, we build predictive models for the growth and the pace of player mobility between gaming servers.
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