Publications by authors named "Adrian Travis"

We present a transparent autostereoscopic display consisting of laser picoprojectors, a wedge light guide, and a holographic optical element. The holographic optical element is optically recorded, and we present the recording setup, our prototype, as well as the results. Such a display can superimpose 3D data on the real world without any wearable.

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We describe a device which has the potential to be used both as a virtual image display and as a backlight. The pupil of the emitted light fills the device approximately to its periphery and the collimated emission can be scanned both horizontally and vertically in the manner needed to illuminate an eye in any position. The aim is to reduce the power needed to illuminate a liquid crystal panel but also to enable a smooth transition from 3D to a virtual image as the user nears the screen.

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We report the capture of images via a wedge light-guide without the margin for fan-in needed heretofore. While this lets one look out of a slim panel as if it were a periscope, half the power is lost and resolution is degraded by aperture diffraction. Volume gratings may resolve these drawbacks at certain wavelengths and we consider how these might be extruded.

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We report light collimation from a point source without the space normally needed for fan-out. Rays emerge uniformly from all parts of the surface of a blunt wedge light-guide when a point source of light is placed at the thin end and the source's position determines ray direction in the manner of a lens. A lenticular array between this light-guide and a liquid crystal panel guides light from color light-emitting diodes to designated sub-pixels thereby removing the need for color filters and halving power consumption but we foresee much greater power economies and wider application.

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An image presented on an autostereoscopic system should not contain discontinuities between adjacent views. A viewer should experience a continuous scene when moving from one view to the next. If corresponding points in two perspectives do not spatially abut, a viewer will experience jumps in the scene.

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