Publications by authors named "Aditi Shenvi"
JMIR Serious Games
November 2018
Article Synopsis
- Gaming techniques are becoming popular for behavioral change and user engagement in health-related mobile apps, but there's still a need for established methodologies for effectively designing these gamified tools.
- The study focuses on the development of Cigbreak, a gamified app aimed at helping users quit smoking, utilizing a systematic approach that involved multidisciplinary teamwork, user input, and evidence-based strategies.
- Results showed high user satisfaction, with 84% of smokers willing to use the app again and recommending it, suggesting that this gamified approach could effectively support smoking cessation efforts and be applied to broader health interventions.
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