Developing leaders through games in the co-curriculum provides an opportunity for creative and innovative program design across learning taxonomies. Game-based learning provides a value-added experience for busy students who are balancing competing demands on their times. Additionally, co-curricular participants are often more receptive to less-traditional pedagogy incorporating technology, social connections, and fun.
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December 2017
This chapter introduces gamification and a model for utilizing game design elements for leadership competency development.
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