The original Summed Area Table (SAT) structure is designed for handling 2D rectangular data. Due to the nature of spherical functions, the SAT structure cannot handle cube maps directly. This paper proposes a new SAT structure for cube maps and develops the corresponding lookup algorithm.
View Article and Find Full Text PDFIEEE Trans Vis Comput Graph
August 2015
Many existing pre-computed radiance transfer (PRT) approaches for all-frequency lighting store the information of a 3D object in the pre-vertex manner. To preserve the fidelity of high frequency effects, the 3D object must be tessellated densely. Otherwise, rendering artifacts due to interpolation may appear.
View Article and Find Full Text PDFCube mapping is widely used in many graphics applications due to the availability of hardware support. However, it does not sample the spherical surface evenly. Recently, a uniform spherical mapping, isocube mapping, was proposed.
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March 2010
This paper proposes a novel multiscale spherical radial basis function (MSRBF) representation for all-frequency lighting. It supports the illumination of distant environment as well as the local illumination commonly used in practical applications, such as games. The key is to define a multiscale and hierarchical structure of spherical radial basis functions (SRBFs) with basis functions uniformly distributed over the sphere.
View Article and Find Full Text PDFIEEE Trans Neural Netw
December 2009